Time to Escape
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GAMES

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The Awakening

This is the beginning.....where it all began.  There is always more than meets the eye and The Awakening is no exception to that rule.  Detective JW Warren has been missing for weeks.  Strange things have been happening and it seems to have gotten a lot worse since JW has disappeared.  There is a disease that has broken out and you fear for his safety.  You will search the Detective's Office for clues to these strange disappearances, including the Detective himself.  Since his departure there have been rumors of experimentation and an elusive CURE.  It is up to you to uncover it ALL!

This is a smaller room with a recommendation of 4 people but a maximum of 6.
​All Rooms at Time to Escape are independent rooms.  Some may be connected by story line but do not have to be completed in order to make your escapes.
If you wish to go in story-line order it is as follows.

The Awakening
Sanctuary
​*Room may be too intense for younger children.
​Call for special accommodations (863) 532-3741.

Sanctuary

Sanctuary truly exists and it is anything but the safety you had thought it to be.  The fate of humanity now lies in your hands and it is up to you to save it.  The unstoppable MADNESS has taken over and your journey has come to an end.  Will you survive?  Will the world survive?

All Rooms at Time to Escape are independent rooms.  Some may be connected by story line but do not have to be completed in order to make your escapes.
If you wish to go in story-line order it is as follows.

The Awakening
Sanctuary
​Call for special accommodations (863) 532-3741.

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Incantation

Incantation is a stand alone room, not part of a story line.

The High Wizard Bairamint has been captured and the lands are in peril.  There is only one thing that can save us all and that is the Wand of Shadows.  It is up to you to find the Wand of Shadows and Free the High Wizard before it is too late....but first you must overcome the obstacles left to prevent that from happening.  The Wizard's lair is protected and you must first  gain entry and then solve the clues that have been left by Bairamint in order to find the Wand.

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This is a smaller room with a recommendation of 4 people but a maximum of 6.
​Call for special accommodations (863) 532-3741.
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The Mystery in Room 23

Incantation is a stand alone room, not part of a story line.

Welcome to the Eldritch Inn, Bed and Breakfast!  We invite you to explore the mysterious Room 23.  Armed with your investigative tools, enter the room, find the disturbances, and solve the mystery...
before the clock strikes 1:00.

​This Room can accommodate 2-6 People.
​
​*Room may be too intense for younger children.
​Call for special accommodations (863) 532-3741.

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  • Home
  • BOOK NOW
  • GAMES
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  • FAQ
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